Character Attributes, Skills and Perks

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The character system of Cyberpunk 2077 consists of 4 layers in a hierachical order: The Character Level, Attributes, Skills and Perks.

  • Body determines your raw physical power. In addition to allowing you to force open doors, each level of Body (starting from level 3) will add 5 Health and 3 Stamina points, increase damage with fists and Gorilla Arms by 3, increase damage with melee weapons by 1.5%, decrease movement penalty while grabbing an enemy and wielding a HMG by 6% and increase movement while grappling an enemy and enemy grapple duration by 5 sec. Read more on the skill guides for Athletics, Annihilation, Street Brawler.

  • Intelligence determines your netrunning proficiency. Every level of Intelligence will increase cyberdeck RAM capacity by 4%, quickhack damage by 0.5% and quickhack duration by 1%. Read more on the skill guides for Breach Protocol, Quickhacking.

  • Reflexes determine your reaction speed. They directly effect your Evasion, with each level encreasing your chance to avoid enemy attacks by 1%. Reflexes also increase Crit Chance by 1% and Mantis Blade damage by 3% per level as well as improving your overall attack speed and movement speed. This Attribute affects your overall proficiency with Rifles, Pistols and Revolvers. Your level in Reflexes also slightly affects how quickly you gain experience for related skills. Read more on the skill guides for Assault, Handguns, Blades.

  • Your Technical Ability determines how much of a tech specialist you are. It improves your proficiency in crafting items (especially weapons), as well as your proficiency with Tech weapons and effectiveness against drones, mechs and robots in combat. Each level increases your Armor by 5%. Your Technical Ability also unlocks unique dialogue options and opens new pathways for you around the world. Read more on the skill guides for Crafting, Engineering.

  • Cool determines your resilience, composure and effectiveness in operating from stealth. Each level of Cool will increase Crit Damage by 2%, increase all Resistances by 1%, increase stealth damage by 10%, reduce the speed at which enemies detect you in stealth by 0.5% and increase monowire damage by 3. Read more on the skill guides for Stealth, Cold Blood.

The Rock

The Rock

Passive

Enemies cannot knock you down.

Body level 20 required

Cardio Cure

Cardio Cure

Passive

Health regenerates 25% faster as you move.

Body level 12 required

Gladiator

Gladiator

Passive
Level 1

Reduces the amount of Stamina consumed when blocking melee attacks by 20%.

Body level 9 required

Pack Mule

Pack Mule

Passive

Increases carrying capacity by 60.

Epimorphosis

Epimorphosis

Level 1

Health regenerates up to 70% of max Health outside of combat.

Body level 7 required

Like a Butterfly

Like a Butterfly

Passive

Dodging does not drain Stamina.

Body level 11 required

Dog Of War

Dog Of War

Passive
Level 1

Increases Health regen in combat by 20%.

Body level 16 required

Steel Shell

Steel Shell

Passive

Increases Armor by 10%.

Body level 18 required

Stronger Together

Stronger Together

Passive

Increases damage you deal while carrying a body.

Body level 12 required

Steel And Chrome

Steel And Chrome

Passive
Level 1

Increases melee damage by 10%.

Body level 9 required

Regeneration

Regeneration

Passive

Health slowly regenerates during combat.

True Grit

True Grit

Passive
Level 1

Increases max Stamina by 10%.

Body level 5 required

Multitasker

Multitasker

Passive

Allows you to shoot while sprinting, sliding and vaulting.

Body level 11 required

Marathoner

Marathoner

Passive

Sprinting does not drain Stamina.

Body level 14 required

Indestructible

Indestructible

Passive

Reduces all incoming damage by 10%.

Body level 20 required

Human Shield

Human Shield

Passive

Increases Armor by 20% when grappling an enemy.

Body level 14 required

Divided Attention

Divided Attention

Passive

Allow you to reload weapons while sprinting, sliding and vaulting.

Body level 11 required

Invincible

Invincible

Passive
Level 1

Increases max Health by 10%.

Body level 5 required

Soft On Your Feet

Soft On Your Feet

Passive
Level 1

Reduces fall damage by 5%.

Body level 7 required

Transporter

Transporter

Passive

Allows you to shoot with Pistols and Revolvers or sprint while carrying a body.

Body level 12 required

Wolverine

Wolverine

Passive
Level 1

Health regen activates 50% faster during combat.

Body level 16 required

Hard Motherfucker

Hard Motherfucker

When entering combat, Armor and Resistances increase by 10% for 10 sec.

+1% per Perk level.

Athletics level 20 required

Skill Progression Rewards

    Increases Carrying Capacity by 20.

    +1 Perk point

    Increases Stamina by 5%.

    Increases Stamina Regen Rate by 10%.

    Increases Carrying Capacity by 40.

    +1 Perk point

    +1 Perk point

    Increases Health by 5%.

    +1 Perk point

    +1 Perk point

    Increases Health by 5%.

    Increases Carrying Capacity by 100.

    Increases Armor by 3%.

    Increases Health Regen Rate outside combat by 10%.

    +1 Perk point.

    Increases Health by 5%.

    Increases Armor by 3%.

    +1 Perk point

    Unlocks the last Perk in the Skill tree.